3D MESH • UV MAPPING
Unity UV Mapping Texture Stretched or Distorted
Fix smeared textures, inverted decals, and normal map lighting bugs on imported vehicles, aircraft, and environment models.
Quick Diagnostic Solutions
- Non-Uniform Scaling on Transform: If your GameObject scale is
X: 1, Y: 1, Z: 5, the texture stretches 500% along the Z axis. Freeze transformations in Blender/Maya (Ctrl+A → Apply Scale) before exporting FBX. - Texture Wrap Mode: If textures pinch at UV borders, select the Texture in Project window and set Wrap Mode from Clamp to Repeat.
- Normal Map Type: Ensure normal textures have Texture Type: Normal Map in import settings so Unity decodes the blue channel tangents correctly.