UNITY 3D PHYSICS, COLLISIONS & FORCES HUB
A complete engineering blueprint for rigid bodies, spatial collision detection, contact physics, friction materials, and collision matrix performance in Unity.
The PhysX Engine in Unity
Unity incorporates the NVIDIA PhysX physics engine to simulate realistic acceleration, gravity, contact friction, restitution (bounciness), and rotational torque. Understanding how PhysX evaluates contacts during the discrete fixed timestep (FixedUpdate at 50Hz by default) is essential to prevent game-breaking glitches such as high-speed tunneling, vibrating objects, and physics CPU spikes on mobile hardware.
Discrete mode. Switching fast objects to ContinuousDynamic sweeps shapes to guarantee contact detection.
Average, Minimum, Multiply, Maximum).
Guides in This Cluster
1. Unity Rigidbody Physics & Force Modes Explained
Featured Guide • Forces
Complete breakdown of ForceMode.Force, Impulse, VelocityChange, Acceleration, center of mass, angular drag, and Rigidbody interpolation.
2. Unity Colliders: Box, Sphere, Capsule & Convex Mesh Colliders
Collisions • OptimizationPrimitive collider performance advantages, convex mesh limits (255 triangles), compound colliders, and dynamic vs static collider rules.
3. Trigger vs Collision in Unity: Complete Comparison
Callbacks • Matrix
Differences between OnCollisionEnter and OnTriggerEnter, contact point generation overhead, trigger zones for pickups, checkpoints, and sensor areas.
4. Unity Physic Materials: Friction, Bounciness & Combine Modes
Materials • FrictionHow to create realistic icy tracks, bouncy rubber projectiles, grippy asphalt, and configure friction combination formulas without micro-glitches.
5. Unity Collision Layers & Layer Collision Matrix Optimization
Optimization • Performance
Master layer bitmasks, Physics.Raycast layer filters, and clean architecture for multi-faction games (Player, Enemy, PlayerProjectile, EnemyProjectile, Debris).
6. Freefall Gravity & Bomb Drop Ballistics in Unity
Combat • Ballistics
Simulate forward aircraft velocity inheritance, quadratic air drag, terminal velocity, and explosion radial damage with Physics.OverlapSphere.
Companion Tools & Error Troubleshooting
Physics Hub FAQ
Rigidbody and set isKinematic = true.