Game FOV Calculator
Convert camera Field of View between Horizontal and Vertical angles across widescreen, ultrawide, and mobile aspect ratios.
POPULAR GAME FOV TARGETS
Click any benchmark preset below to convert in the calculator:
| GAME / PROFILE | H-FOV | V-FOV (16:9) |
|---|---|---|
| Default PC Standard | 90° H-FOV | 58.72° V-FOV |
| Overwatch / Apex / Warzone | 103° H-FOV | 70.53° V-FOV |
| Competitive Shooter Max | 110° H-FOV | 77.83° V-FOV |
| Unity Engine Default | 91.49° H-FOV | 60° V-FOV |
| 21:9 Ultrawide Monitor | 90° H-FOV | 46.40° V-FOV |
WHAT IS FOV & WHY DOES IT MATTER?
Field of View (FOV) defines the angular extent of the observable game world seen on screen at any given moment.
TRIGONOMETRIC FORMULA
Conversion between Horizontal ($H$) and Vertical ($V$) FOV across aspect ratio ($A = W / H$):
H-FOV = 2 × atan( tan(V-FOV / 2) × Aspect Ratio )
Note: All internal trigonometric calculations convert degrees to radians (rad = deg × π / 180) before applying Math.tan() and Math.atan().
FREQUENTLY ASKED QUESTIONS
Common questions regarding Field of View math, aspect ratios, and camera optics in Unity and game engines.
Why does Unity use Vertical FOV instead of Horizontal FOV?
What is the best FOV for first-person shooters?
Does higher FOV lower FPS performance?
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