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GAME SENSITIVITY TO UNITY CONVERTER

Match the exact aiming muscle memory of competitive shooters in your Unity game. Convert sensitivities from Valorant, CS2, Apex Legends, Overwatch 2, and Call of Duty directly into Unity 3D mouse look rotations, cm/360, and eDPI.

INPUT GAME SENSITIVITY YAW CALIBRATION

CALCULATED METRICS 1:1 MUSCLE MEMORY

CM PER 360° TURN
37.11 cm
INCHES PER 360°
14.61 in
EFFECTIVE DPI (eDPI)
280.0
DEGREES PER COUNT
0.0245°

EXACT UNITY INSPECTOR SETTINGS

Unity Legacy Sensitivity (`mouseSensitivity`): 2.04
New Input System Multiplier (Raw Pixels): 0.0245

UNITY 1:1 FIRST PERSON MOUSE LOOK (C#)

using UnityEngine;

public class MouseLook : MonoBehaviour
{
    [Header("Sensitivity Settings")]
    [Tooltip("Calibrated sensitivity multiplier from Khawajja Games converter")]
    public float mouseSensitivity = 2.04f;
    public Transform playerBody;

    private float _xRotation = 0f;

    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
        Cursor.visible = false;
    }

    void Update()
    {
        float mouseX = Input.GetAxisRaw("Mouse X") * mouseSensitivity;
        float mouseY = Input.GetAxisRaw("Mouse Y") * mouseSensitivity;

        _xRotation -= mouseY;
        _xRotation = Mathf.Clamp(_xRotation, -90f, 90f);

        transform.localRotation = Quaternion.Euler(_xRotation, 0f, 0f);
        playerBody.Rotate(Vector3.up * mouseX);
    }
}

HOW SENSITIVITY AND CM/360 MATHEMATICS WORK

The Yaw Multiplier Formula

Every game engine converts raw mouse counts (dots) into angular degrees of rotation via a fixed Yaw Scale constant:

Degrees_Per_Count = Sensitivity × Game_Yaw_Constant

For example, Valorant uses a yaw of 0.070°, whereas Source Engine (CS2/Apex) uses 0.022°. To convert Valorant to CS2, the ratio is exactly 0.07 / 0.022 = 3.181818.

Calculating True cm/360 Distance

The physical distance you must move your mouse across your mousepad to execute a full 360-degree rotation is given by:

cm/360 = (360 × 2.54) / (DPI × Degrees_Per_Count)

By keeping cm/360 identical across games, players maintain 100% muscle memory without any adjustment period when playing your Unity game.