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UNITY CAMERA ASPECT RATIO & FOV MATCHER
Maintain a consistent game view across all smartphone notch aspect ratios (16:9, 18:9, 19.5:9, 20:9) and tablets (4:3, 16:10). Calculate exact Unity 2D Orthographic Sizes and 3D Perspective FOVs with C# multi-resolution camera scripts.
RESOLUTION & CAMERA CONFIG MULTI-ASPECT
ADAPTED CAMERA VALUES NO STRETCHING
ADAPTED ORTHO SIZE (2D)
5.00 Units
HORIZONTAL FOV (3D)
102.8°
DEVICE ASPECT RATIO
2.17 : 1
SAFE WIDTH RATIO
1.22x Visible
PILLARBOX / LETTERBOX VIEWPORT RECT
Rect(x: 0.00, y: 0.00, width: 1.00, height: 1.00)
AUTOMATIC MULTI-ASPECT CAMERA CONTROLLER (C# UNITY)
using UnityEngine;
[RequireComponent(typeof(Camera))]
public class MultiAspectCamera : MonoBehaviour
{
[Header("Design Reference Resolution")]
public float targetAspectWidth = 16f;
public float targetAspectHeight = 9f;
public float baseOrthographicSize = 5f;
private Camera _cam;
void Awake()
{
_cam = GetComponent();
AdjustCamera();
}
public void AdjustCamera()
{
float targetAspect = targetAspectWidth / targetAspectHeight;
float currentAspect = (float)Screen.width / Screen.height;
if (_cam.orthographic)
{
// If screen is taller than target (e.g. iPad on 16:9 game), scale up ortho size to keep width fixed
if (currentAspect < targetAspect)
{
_cam.orthographicSize = baseOrthographicSize * (targetAspect / currentAspect);
}
else
{
_cam.orthographicSize = baseOrthographicSize;
}
}
}
}