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UNITY CAMERA ASPECT RATIO & FOV MATCHER

Maintain a consistent game view across all smartphone notch aspect ratios (16:9, 18:9, 19.5:9, 20:9) and tablets (4:3, 16:10). Calculate exact Unity 2D Orthographic Sizes and 3D Perspective FOVs with C# multi-resolution camera scripts.

RESOLUTION & CAMERA CONFIG MULTI-ASPECT

ADAPTED CAMERA VALUES NO STRETCHING

ADAPTED ORTHO SIZE (2D)
5.00 Units
HORIZONTAL FOV (3D)
102.8°
DEVICE ASPECT RATIO
2.17 : 1
SAFE WIDTH RATIO
1.22x Visible

PILLARBOX / LETTERBOX VIEWPORT RECT

Rect(x: 0.00, y: 0.00, width: 1.00, height: 1.00)

AUTOMATIC MULTI-ASPECT CAMERA CONTROLLER (C# UNITY)

using UnityEngine;

[RequireComponent(typeof(Camera))]
public class MultiAspectCamera : MonoBehaviour
{
    [Header("Design Reference Resolution")]
    public float targetAspectWidth = 16f;
    public float targetAspectHeight = 9f;
    public float baseOrthographicSize = 5f;

    private Camera _cam;

    void Awake()
    {
        _cam = GetComponent();
        AdjustCamera();
    }

    public void AdjustCamera()
    {
        float targetAspect = targetAspectWidth / targetAspectHeight;
        float currentAspect = (float)Screen.width / Screen.height;

        if (_cam.orthographic)
        {
            // If screen is taller than target (e.g. iPad on 16:9 game), scale up ortho size to keep width fixed
            if (currentAspect < targetAspect)
            {
                _cam.orthographicSize = baseOrthographicSize * (targetAspect / currentAspect);
            }
            else
            {
                _cam.orthographicSize = baseOrthographicSize;
            }
        }
    }
}